Tagged: Software
Jolastic
Posted & filed under .
Movements of the body are mechanically translated to movements of a joystick; the joystick is connected to a computer and controls real-time audio synthesis and processing. As a result, the participants body movement controls the music.
Documentation from Providence, Day 6.
Video: Providence Day 6 (final), Joystick movement reflection Robin full body cage
Posted & filed under .
Movements of the body are mechanically translated to movements of a joystick; the joystick is connected to a computer and controls real-time audio synthesis and processing. As a result, the participants body movement controls the music.
Video: What You Say, How You Say It
Posted & filed under .
Opening night at the Exploratorium in San Francisco, participants exploring the installation What You Say, How You Say It. The location of the large shiny objects is tracked and mapped to spoken voices; the users' gestures control the enunciation of words as well as the choice of words…
Video: frelia time lapse
Posted & filed under .
Video: frelia
Posted & filed under .
Net_Derive
Posted & filed under .
perScrutinizer
Posted & filed under .
Takemitsu: My Way of Life
Posted & filed under .
Photographs from Takemitsu: My Way of Life. Images were taken from the printed program for the Tokyo performances.
Performance Setup for Takemitsu: My Way of Life. From left to right, Lemur JazzMutant, the stage (blue screen), the computer (white screen), the sound interface (sitting beneath the computer and sporting small green lights), the Wacom tablet (under desk lamp light).
Block diagram of the hardware setup for my instrument. The 5 main components are 1) a computer, 2) gestural controllers (from right to left, JazzMutant Lemur, Wacom drawing tablet and a contact microphone connected to the wacom), 3) software running on the computer, 4) a multichannel audio I/O interface, 5) sound system including console, routing to a surround speaker array and input from microphones on acoustic instruments and actors.
Block diagram of hardware/software organization. White blocks represent software components whereas images represent inputs and outputs. Top left: Microphone input is analyzed in order to inform sound synthesis; top right: gestural controllers are mapped in order to control sound synthesis in real-time; top center: a contact microphone is used to make my instrument playable like a percussion instrument. Bottom: synthesized sound is spatialized with a multi-channel sound system
Preset
Posted & filed under .